The rules of the bit
The Pullup Economy
Every promise I make on stream has a price, and the price is pullups. This is the public, canonical ruleset — the exact standard the overlay enforces live, written down here so nobody (me included) gets to rewrite it mid-bet. The page and the overlay read the same file; the numbers can't drift.
The ledger, live
Updated just now
Capped — the bar's done collecting today
Reading the ledger…
No reps logged today. The bar's cold and the ledger's quiet — that changes the next time the stream goes live.
The rep standard
A rep counts only as a true-form pullup: dead hang at the bottom, chin clearly over the bar at the top. No kip, no swing, no negotiating with chat. If it needs a replay review, it didn't count.
When it counts
Debt is logged the instant a promise breaks. Reps are paid live on stream and only count when they meet the rep standard. Sub, gift, and cheer celebrations queue a weighted rep that counts the moment it's done — not before.
The debt ladder
Different ways to break a promise carry different weight. This is what each one costs.
- 1 rep
Death
Every in-game death is a rep. Cheap alone, lethal in aggregate.
- 3 reps
Caught being wrong
Said something confidently incorrect on stream and got called on it.
- 5 reps
Lost game or lost bet
Dropped a match or a wager I publicly took.
- 10 reps
Broke a promise
Said I'd do the thing on stream and didn't. The expensive rung.
The weight ladder
Support the stream and you don't get a thank-you — you get to add plates. Subs and gifts load the bar; the next rep gets heavier.
- +25 lb
Tier 1 sub / resub
- +35 lb
Tier 2 sub / resub
- +45 lb
Tier 3 sub / resub
- +25 lb
Gifted sub (each)
Bits don't load the bar yet — that rung's still being priced. When it lands, it shows up here and on stream at the same instant.
The cap
There's a daily ceiling of 100 reps of new debt. Hit it and the overlay flips to CAPPED — the obligation doesn't vanish, it rolls to the next day. The bar stays a bit, not an injury speedrun.